<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link rel="hub" href="http://tumblr.superfeedr.com/" xmlns:atom="http://www.w3.org/2005/Atom"/><description>A blog mostly about digital user experience</description><title>Mette G</title><generator>Tumblr (3.0; @metteg)</generator><link>http://metteg.dk/</link><item><title>Music Cures Everything</title><description>&lt;p&gt;&lt;a class="tumblr_blog" href="http://mentalflossr.tumblr.com/post/22879623885/music-cures-everything" target="_blank"&gt;mentalflossr&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;a href="http://www.mentalfloss.com/blogs/archives/126415" target="_blank"&gt;&lt;img src="http://media.tumblr.com/tumblr_m3w2kwTroW1qeaqak.jpg"/&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;REUTERS/PETR JOSEK/LANDOV&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Well, maybe not everything. But low birth weight, the effects of brain damage, illiteracy, droopy plants, teen loitering, sluggish alcohol sales…&lt;/p&gt;
&lt;p&gt;Read More: &lt;a href="http://www.mentalfloss.com/blogs/archives/126415" target="_blank"&gt;11 Problems Researchers Think Music Can Solve&lt;/a&gt;&lt;/p&gt;
&lt;/blockquote&gt;</description><link>http://metteg.dk/post/22896364727</link><guid>http://metteg.dk/post/22896364727</guid><pubDate>Sat, 12 May 2012 07:30:00 -0400</pubDate></item><item><title>Fuck cancer - Let music play!</title><description>&lt;p&gt;At &lt;a href="http://uxcampcph.org" target="_blank"&gt;UX Camp CPH&lt;/a&gt; I did a workshop to &lt;strong&gt;explore music in the ideative process&lt;/strong&gt;. It was an experiment to see, if different kinds of music helps creating different kinds of ideas – and we had some interesting insights! I used the project I’m working on right now: “&lt;a href="http://www.ditliv.dk" target="_blank"&gt;Ditliv&lt;/a&gt;” at the Danish Cancer Society - It’s mainly about giving people with cancer the power back and help them find quality of life.&lt;/p&gt;
&lt;p&gt;So in my session I introduced some music theories, my “Ditliv” case and some trends related to health and empowerment. This is the slides including the personas and design principles, we used in the brainstorm:&lt;/p&gt;
&lt;p&gt;&lt;iframe frameborder="0" height="355" marginheight="0" marginwidth="0" scrolling="no" src="http://www.slideshare.net/slideshow/embed_code/12907811" width="425"&gt;&lt;/iframe&gt;&lt;/p&gt;
&lt;p&gt;From this we did &lt;strong&gt;the following brainstorm&lt;/strong&gt;: First we listened to 3 kinds of music while brainstorming individually on 3 kinds of post-it colors. I asked the participants to close their eyes and feel the music, and then afterwards start sketching. I think this is an important point, to really feel the music and let it inspire you. Afterwards we gathered in groups, presented the ideas and tried to boil it down to the best idea for each kind of music. It gave some good insights and some cool ideas:&lt;/p&gt;
&lt;p&gt;&lt;strong&gt; &lt;br/&gt;Wellness music&lt;/strong&gt; &lt;br/&gt;The ideas were focused on relaxation, health and nature, e.g.:&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Cancer gardens&lt;/strong&gt; for cancer patients: Webcams show activities, progress and motivate people to join&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Pushymum&lt;/strong&gt; for cancer patients: An app that disturbs you in a fun way, like a beloved but annoying mum, with tasks about health like taking a walk in the forest&lt;/li&gt;
&lt;li&gt;Different kinds of &lt;strong&gt;meditation apps&lt;/strong&gt;: Use it and learn how to relax, clear your thought and get help sleeping &lt;/li&gt;
&lt;/ul&gt;&lt;p&gt;&lt;strong&gt; &lt;br/&gt;Pop music &lt;br/&gt;&lt;/strong&gt;The ideas were focused on positivism and happy thoughts, e.g.:&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Happy app&lt;/strong&gt;: An app that asks you to tell one good thing that happened to day. Or to do one good thing, like making a friend happy – a positive version of “the dice man”&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;The personal helper&lt;/strong&gt;: It helps you set goals, track your performance, calories, miles walked, hours slept, vegetable eaten etc. It consists of steps with rewards. It’s supportive by remembering your habits, helping you on the right track and involving other people&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Dancing game&lt;/strong&gt;: A way to regain positive energy and have fun with other people&lt;/li&gt;
&lt;/ul&gt;&lt;p&gt;&lt;strong&gt; &lt;br/&gt;Thrash metal &lt;br/&gt;&lt;/strong&gt;The ideas were focused on aggressiveness, violence and hardcore physical activity, e.g.:&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;&lt;strong&gt;The aggression over comer&lt;/strong&gt;: It helps you set goals, convert frustration and anger to shaking, jumping, lifting and throwing! It keeps track of adrenaline release, and helps you overcome challenges and regain control&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Carl Mar Møller bootcamp&lt;/strong&gt; for cancer patients (this idea is weird, but I kind of love it)&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Fight cancer game&lt;/strong&gt;: A monster you have to fight, by keeping track of exercise, food etc.&lt;/li&gt;
&lt;/ul&gt;&lt;p&gt; &lt;br/&gt;So the point is that &lt;strong&gt;specific music can give your brainstorm a specific focus&lt;/strong&gt;. Depending on your goals and target groups, music can help generating ideas for a wanted &lt;strong&gt;theme, mood, persona&lt;/strong&gt; etc. This particular brainstorm gave me some fantastic ideas to refine further – both for the female “company loving” persona and the male “machine loving” persona, with different focus on relaxation, optimism and hardcore physical activity.&lt;/p&gt;</description><link>http://metteg.dk/post/22922147533</link><guid>http://metteg.dk/post/22922147533</guid><pubDate>Tue, 08 May 2012 00:00:00 -0400</pubDate></item><item><title>Did a very interesting brainstorm using music as a tool at UX...</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_m2xc5yEuSK1qfqqryo1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Did a very interesting brainstorm using music as a tool at UX Camp Cph - Will soon write a resume here with the findings :-)&lt;/p&gt;</description><link>http://metteg.dk/post/21638651339</link><guid>http://metteg.dk/post/21638651339</guid><pubDate>Mon, 23 Apr 2012 04:41:58 -0400</pubDate></item><item><title>Going home (Taken with Instagram at E20)</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_lp0anmdUT71qfqqryo1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Going home (Taken with &lt;a href="http://instagr.am" target="_blank"&gt;Instagram&lt;/a&gt; at E20)&lt;/p&gt;</description><link>http://metteg.dk/post/8137877417</link><guid>http://metteg.dk/post/8137877417</guid><pubDate>Wed, 27 Jul 2011 15:11:46 -0400</pubDate></item><item><title>A Few Successful Things Focus Groups Hated</title><description>&lt;a href="http://mentalflossr.tumblr.com/post/2844118852"&gt;A Few Successful Things Focus Groups Hated&lt;/a&gt;: &lt;p&gt;&lt;a href="http://mentalflossr.tumblr.com/post/2844118852" target="_blank"&gt;mentalflossr&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;img src="http://www.mentalfloss.com/blogs/wp-content/uploads/2011/01/Early-ATM.jpg"/&gt;&lt;/p&gt;
&lt;p&gt;First National City Bank (now Citibank) tested an early version of the ATM in the 1960s. &lt;strong&gt;According to a write-up of the experiment, “It seems the only people using the machines were a small number of prostitutes and gamblers who didn’t want to deal with tellers face to face.” &lt;/strong&gt;&lt;br/&gt;&lt;br/&gt;Two of…&lt;/p&gt;
&lt;/blockquote&gt;</description><link>http://metteg.dk/post/3656630022</link><guid>http://metteg.dk/post/3656630022</guid><pubDate>Sat, 05 Mar 2011 07:13:10 -0500</pubDate><category>focus groups</category></item><item><title>An interesting presentation from Josh Clark about designing...</title><description>&lt;iframe width="400" height="299" src="http://www.youtube.com/embed/QU5Il9qVfbM?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;An interesting presentation from Josh Clark about designing iPhone interfaces for delight and usability. It gives good examples on how to optimize your app for certain tasks and then optimize the hell out of them! Cut all the crap and focus on the user’s specific task, I like that. And I like the 3 design principles from the users point of view, when you make an app:&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;I’m microtasking&lt;/li&gt;
&lt;li&gt;I’m local&lt;/li&gt;
&lt;li&gt;I’m bored&lt;/li&gt;
&lt;/ul&gt;</description><link>http://metteg.dk/post/3599634436</link><guid>http://metteg.dk/post/3599634436</guid><pubDate>Wed, 02 Mar 2011 07:32:00 -0500</pubDate><category>mobile user experience</category><category>iPhone app design</category></item><item><title>You’ve got one part of that wrong: This - is NOT meth
From...</title><description>&lt;iframe width="400" height="225" src="http://www.youtube.com/embed/sGN3SBVIjjA?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;em&gt;You’ve got one part of that wrong: This - is NOT meth&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;From Breaking Bad, my new favourite series! About a high school chemistry teacher who gets diagnosed with lung cancer. To secure his family he starts cooking and selling meth…&lt;/p&gt;</description><link>http://metteg.dk/post/3323996159</link><guid>http://metteg.dk/post/3323996159</guid><pubDate>Wed, 16 Feb 2011 02:46:15 -0500</pubDate><category>Breaking Bad</category><category>Pastime</category></item><item><title>Money machine</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_lgk4ynWjp51qfqqryo1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Money machine&lt;/p&gt;</description><link>http://metteg.dk/post/3271306429</link><guid>http://metteg.dk/post/3271306429</guid><pubDate>Sun, 13 Feb 2011 08:18:23 -0500</pubDate></item><item><title>I love GraphJam's poor mental models!</title><description>&lt;p&gt;When I look at GraphJam from a UX view, I see a lot of funny examples on mental models gone bad: The intended use of a product can be very different from the actual perception or use of it. Like:&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;Not really using &lt;a target="_blank" href="http://9gag.com/gag/77157/"&gt;google translate&lt;/a&gt; for translation&lt;/li&gt;
&lt;li&gt;Not really using &lt;a target="_blank" href="http://9gag.com/gag/77023/"&gt;the phone&lt;/a&gt; for communication&lt;/li&gt;
&lt;li&gt;Not really using &lt;a target="_blank" href="http://9gag.com/gag/72946/"&gt;glasses&lt;/a&gt; for watching 3D films&lt;/li&gt;
&lt;li&gt;Not really using &lt;a target="_blank" href="http://9gag.com/gag/72190/"&gt;superglue&lt;/a&gt; for gluing materials &lt;/li&gt;
&lt;/ul&gt;</description><link>http://metteg.dk/post/3196931193</link><guid>http://metteg.dk/post/3196931193</guid><pubDate>Wed, 09 Feb 2011 05:24:48 -0500</pubDate><category>mental models</category><category>graphjam</category></item><item><title>Dinner’s ready!</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_lg3rwpf0gQ1qfqqryo1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Dinner’s ready!&lt;/p&gt;</description><link>http://metteg.dk/post/3106668274</link><guid>http://metteg.dk/post/3106668274</guid><pubDate>Fri, 04 Feb 2011 12:14:49 -0500</pubDate></item><item><title>UFO in Copenhagen?</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_lfw1kvkcsy1qfqqryo1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;UFO in Copenhagen?&lt;/p&gt;</description><link>http://metteg.dk/post/3030137911</link><guid>http://metteg.dk/post/3030137911</guid><pubDate>Mon, 31 Jan 2011 08:02:54 -0500</pubDate></item><item><title>"Generally, persons who take part of
an entertainment experience like to FEEL,
an education..."</title><description>“Generally, persons who take part of&lt;br/&gt;
an entertainment experience like to FEEL,&lt;br/&gt;
an education experience like to LEARN,&lt;br/&gt;
an esthetic experience like to BE THERE,&lt;br/&gt;
an escapism experience like to DO.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;&lt;p&gt;&lt;em&gt;Lena Mossberg about &lt;a target="_blank" href="http://serviziweb.unimol.it/unimol/eventi/sim2008/e_m_06_mossberg.pdf"&gt;Event Experiences&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;I’m reviewing my friends master thesis about experience economy at museums and found a new “friend”, Professor Lena Mossberg - Lot of interesting points on this subject.&lt;/p&gt;&lt;/em&gt;</description><link>http://metteg.dk/post/3029091087</link><guid>http://metteg.dk/post/3029091087</guid><pubDate>Mon, 31 Jan 2011 05:42:00 -0500</pubDate><category>event experience</category><category>Experience Economy</category></item><item><title>Online Art Stories</title><description>&lt;a href="http://www.smk.dk/udforsk-kunsten/kunsthistorier"&gt;Online Art Stories&lt;/a&gt;: &lt;p&gt;The National Gallery of Denmark just launched Art Stories, a new portal for exploring art. It’s a part of &lt;a target="_blank" href="http://www.smk.dk/en/about-smk/smk-digital"&gt;a programme&lt;/a&gt; that should bring the museum to the forefront of digital arts communication.&lt;/p&gt;
&lt;p&gt;I like:&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;Different entry points in the IA to the art pieces: Works, Artists, Stories and Tracks.&lt;/li&gt;
&lt;li&gt;Expanded content via connections to other museums’ collections.&lt;/li&gt;
&lt;li&gt;The possibility to look beneath the surface of an art piece with X-rays. &lt;/li&gt;
&lt;/ul&gt;&lt;p&gt;I miss:&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;User involvement: Since the portal is about stories, this is an obvious way to let users participate. The National Gallery write, that they work with users as co-creators - let’s hope this will be a part of the portal in the future.&lt;/li&gt;
&lt;li&gt;Mobile access: I miss it a lot! Both to browse the content at a mobile device and some options for using it at the museum (like the &lt;a target="_blank" href="http://www.moma.org/explore/mobile/iphoneapp"&gt;MoMA iPhone app&lt;/a&gt;). &lt;/li&gt;
&lt;/ul&gt;&lt;p&gt;  &lt;br/&gt;Dear National Gallery, if you want to bring the museum to the forefront of digital arts communication, please consider user involvement and other digital platforms than the computer! This is by all means the future.&lt;/p&gt;</description><link>http://metteg.dk/post/2924995233</link><guid>http://metteg.dk/post/2924995233</guid><pubDate>Tue, 25 Jan 2011 10:10:00 -0500</pubDate><category>User Experience</category><category>Digital arts communication</category></item><item><title>markralphs:

Interactive shopping window in Stockholm promoting...</title><description>&lt;iframe width="400" height="300" src="http://www.youtube.com/embed/NIg-4v83uBs?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;a href="http://markralphs.tumblr.com/post/2781248337" target="_blank"&gt;markralphs&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Interactive shopping window in Stockholm promoting Swedish streetwear brand &lt;a href="http://wesc.com/" target="_blank"&gt;WeSC&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;By &lt;a href="http://www.hyperisland.se/" target="_blank"&gt;Hyper Island&lt;/a&gt;.&lt;/p&gt;
&lt;/blockquote&gt;</description><link>http://metteg.dk/post/2898483723</link><guid>http://metteg.dk/post/2898483723</guid><pubDate>Sun, 23 Jan 2011 17:15:34 -0500</pubDate></item><item><title>WHAT IS YOUR EARLIEST HUMAN MEMORY?</title><description>&lt;p&gt;My childhood dog Buster peeing in our newbuild house&lt;/p&gt;</description><link>http://metteg.dk/post/2091180592</link><guid>http://metteg.dk/post/2091180592</guid><pubDate>Sat, 04 Dec 2010 09:00:00 -0500</pubDate></item></channel></rss>

